#pragma once

class RenderFacade;

class Font
{
public:
	D3DXFONT_DESC m_FontDesc;
	LPD3DXFONT	m_lpFont;
public:
	Font(void);
	~Font(void);

	void RenderTextDirect( const LONG& lPosX, const LONG& lPosY, const char* pBuf );
	void RenderText( const LONG& lPosX, const LONG& lPosY, const char* pcFormat, ... );
};
